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Joined 6 months ago
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Cake day: March 10th, 2024

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  • Running a server is very doable. There are packages to deploy and configure almost everything for you and removing a ton of headache.

    Getting your email recognized as not spam by the major providers is pretty much impossible. You need all sorts of stuff to help verify integrity including special DNS records and public identity keys, but even if you do everything right, your mail can very easily get black holed before it even reaches a user’s inbox because of stupid shit like someone abused your rented server’s IP years ago, and you can’t seem to get it off everyone’s lists.

    Email as a decentralized tool has effectively been ruined by spam and anti-spam measures. You’re effectively forced to use a provider because it’s near impossible to make your outgoing mail work as an individual. I think some of those anti-spam measures are anticompetitive, but I do think some are just desperate attempts to reduce the massive flow of spam.


  • Classic Doom 1 and 2. There’s gotta be over 100 levels if you count TNT and Plutonia, which I think were sold as Final Doom? Anyway, if you just get the base games for 1 and 2, there are thousands upon thousands of community made maps, including some total conversions, so you can play new Doom content until it physically pains you to continue.

    Of course, I feel obligated to mention that even though it would be super easy to pirate the WAD files and play with a free modern source port like GZDoom, like absolutely trivial to find copies of DOOM.WAD and DOOM2.WAD floating around the net, probably showing up easily on Archive.org, but… Um… Where was I going with this? Oh, right, don’t pirate. Cheap on GOG last I knew.