• 3 Posts
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Joined 3 years ago
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Cake day: July 5th, 2023

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  • Its Bethesda and Todd Howard, their entire career is built on learning the wrong lesson.

    Its just gotten to the breaking point of where its castrophic for the games. the point where even modding wont fix it or even create interest in. Honestly Bethesda probably would have crashed out 20 years ago if it wasnt for modding keeping their games afloat and being the major driver in their popularity.

    And they fucked up so catastrohpically with starfield that even the modding isnt saving it. Literally, at the time of this post, Fallout 4 has significantly more players (34,500), than Starfield does (4,400). a 10+ year old game is crushing their supposedly great new property.

    I remain convinced to this day (aint seen season 2 yet) that the only reason Fallout TV is as good as it is, is because theres enough people in power on the show to basically tell Howards worst ideas and impulses to get bent.













  • The amount of loading screens to get anywhere was properly annoying compared to previous games.

    Which is why once you got to a planet once and unlocked it, you fast traveled everywhere. cause that cut the amount of loading screens by like 80% Which also pretty much eliminated everything space and ship related.

    I mean, I understand. I get it. We’re not gonna get wide open planet to space real time transitions and shit, because they are using a game engine that has almost 30 years of institutional inertia behind it. There are just limitations to things that they have to deal with, and from a technical point of view its kinda impressive the shit they continue to kludge into the engine with each game, but it does have its limitations… and I think its long past time for them to figure out a new engine (and I mean new engine, not just rename the current engine again like they did with NetImmerse>Gamebryo, Gamebryo>Creation, Creation>Creation2)… just not UE5, preferably. I would like to get playable framerates without spending 6000 dollars on GPUs, lol.


  • The pessimist in me believes that Starfield, and the Oblivion remaster, are testing probes to see how their community/customers will accept big changes to bethesda-style games.

    Starfield testing if gamers will accept the abandoning of Bethesda hand crafted worlds with lots of detail and hidden little unmarked interest points, and replacing it with low effort, low cost random generation.

    Oblivion Remaster an attempt to test if gamers will accept Bethesda abandoning modding, since Oblivion:Remastered does not support mods (but players/modders still found a way to force them, only because everything but the graphics is still on the old, original engine)

    and I think both of these should be ringing major alarmbells for what they are planning with TESVI

    edit

    and just to clarify. I dont think theres anything wrong with proper use of random generation. Their dungeons are already basically tile sets, Which can be the basis for a great randomly generated dungeon system, That would keep things fresh and new and interesting… especially in Starfield, where there is basically 1 of each type of PoI, and if you’ve explored it once, you’ve explored the entire games worth of content.






  • Honestly the game falls apart at the end of the tutorial with how hamfisted and forced the “but thou must!” was to get you on the ship regardless of your opinion. That could have been written so much less forcefully. Its just an indicator of the lack of give-a-damn the entire game has.

    also I just started playing it again, first time since launch, just to see how Shattered Space was…and what the fuck have they done with the game? It runs worse now than it did at launch! on the same hardware!

    at launch i was able to play on a mix of medium with some select highs and have a stable, playable frame rate.

    Now I have to play on mostly low with some medium to get the same rough FPS. and i’m using lower resolution textures.

    and literally nothing else can happen on my PC while playing.

    I so much as get a discord audio que for a message and the game immediately loses 30fps.

    God forbid I have a video open on my second monitor. Which I was able to do at launch, but now? Tanks my frame rate into the single digits from 120 (to be fair, its a very unstable 120, and again, due to being mostly low/some medium settings).

    Fallout 4 doesnt hit my system this hard on ultra settings with graphic enhancing mods. I get better performance in games with raytracing enabled than I do with starfield. and Dynamic resolution/scaling doesnt help. just makes the screen blurry. How can starfield look not significantly or substantially different from fallout 4 and require so much goddamn more horsepower to run?

    and they have the audacity to defend this as their best game ever?

    ugh.

    … sorry, went on a bit of a rant.