

Fingers crossed the effects mentioned in the Chronos fight fixes an issue I had the other day - I was having a really good run with a strong build, but after the transition to phase 2 I was stuck in slow motion and stood no chance.
Fingers crossed the effects mentioned in the Chronos fight fixes an issue I had the other day - I was having a really good run with a strong build, but after the transition to phase 2 I was stuck in slow motion and stood no chance.
Finally managed to get my hands on a Deck this last week. Been having a blast with both Hades 2 and Pathfinder: Wrath of the Righteous.
I was a bit worried with Pathfinder since it’s not verified, but I figured the controller scheme would be functional since they have a console version. So far I’ve been quite impressed with how smoothly it controls.
It’s great to see a studio clearly and transparently taking on user feedback. So often these demos feel like they’re only for drumming up sales and nothing more.
As someone who’s only dabbled in Homeworld before, I’m now excited to revisit the remaster and potentially buy #3 whereas before I had only passing interest.
I think it’s the case that the “easy to work with” people at WotC got fired and Larian realised that they wouldn’t have carte blanche on future projects like they did for BG3.
That Phil guy for the List quest was so creepy to interact with; staring eyes and a big grin for no reason. It bugs me that every character in starfield stares directly at the camera. In Skyrim, the npc would often continue what they were doing when talking (such as continuing to blacksmith)
The difference between cyberpunk 2077 and starfield is that cyberpunk screwed up the technical side of things at launch, but had a rich story with great characters and an immersive world full of environmental story telling even in very off the beaten track locations. CDPR has been able to improve the performance to match the quality of the rest of things
Subjectively speaking, Starfield in contrast had a decent technical launch but the world feels empty, the story is “meh” at best, the companions are one note boyscouts and the exploration gets stale very quickly. I don’t see Bethesda completely overhauling the game’s systems to change those things.
As an example, in CP2077 I was in a random section of Chinatown far away from any quest or location marker and decided to explore. I found my way to some enclosed pipe tunnel which lead to a huge pit with a platforming puzzle leading to a junk pile with a corpse which had a note on it and an exotic weapon. No reason to ever go that way, but there was something interesting to find.
In contrast, beyond my example of the frozen labs in my comment above, in 90 hours playing Starfield I never once found something of value in a cave. That is certainly not something that encourages exploration.
I’m thankful that I bought BG3 when early access released, and WotC hadn’t shit the bed yet. It would have been a bitter pill to see such a great game release and know that I would have to actively give them money after they had been so anti consumer.
I’ve boycotted WotC since the start of the year; been playing Pathfinder and have no intention of giving them any more money!
I see what you’re saying, and could agree if the “scenario” was different internally.
In the example I gave, the frozen labs had the exact same corpses in the same locations and had the exact same ice damage. If they had even been able to make those things change from copy to copy it would have gone a long way to making it feel like I wasn’t wasting my time exploring location types I had already done.
Still not available in Australia. Why does Gaben hate us?
This looks very good, and their track record based on the Ori games is very promising!
Also, correct me if I’m willing but was that Malukah singing the song? I’m keen to add that song on my Spotify if I can but I can’t see any new tracks for her.
The moment Starfield lost its shine for me was when I went into my second frozen lab and the layout was identical. I realised that the procedural dungeons I had been expecting were complete BS and that only quest related stuff would be unique, which was very disappointing.
I was expecting procedurally linked cells, a la Dead Cells or Diablo. Yes, individual sections would be recognisable, but how they’re put together would be different each time.
Not in Australia either (as usual)…
Why don’t they explain really cool things like this?
It’s not you, it’s the game that’s missing something. I too am trying to find a use for it all and am at a loss.
At this point, I’ve transferred all my resources from a 6-outpost system to the Lodge. With the amount of stuff I have, there’s simply no need to go back to my outposts for any crafting.
I also am collecting things I no longer need because you can’t turn off the resource tracker after completing research on a project.
I’m glad I’ve never bothered with the tracker, because it would frustrate me to no end to not be able to turn it off.
That’s really great news for Owlcat! Hopefully with the upcoming final DLC for Wrath of the Righteous they can iron out a few remaining bugs and get that verified too!