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Most other social networks allow users to select whether they are reporting a violation of community rules, or site rules as whole.
Why not take this approach to simplify it then?
Asking the user to specify who they think should receive a report feels like it will add confusion (not to mention is subjective anyway), and could create delays in responding to important stuff if the user picks the “wrong” option. If a user picks the mod option on csam report then it might get missed by an admin? At least the option between “this community” or “site rules” is a bit clearer.
This is to prevent cases of admins accidentally preventing mods from moderating according to their own community rules
As an admin I should be able to respond to a mod report on a community if I’m there first and its urgent, i.e. csam. This is a policy/discussion point between mods and admins on any given instance and shouldn’t be enforced in the software. Separation for clarity’s sake is fine, I even encourage that as I don’t tend to touch a report for a community anyway as it stands, but I should be able to mark a report complete if I have dealt with it. Otherwise I’m just going to go to the post and sort it out anyway, so its just adding complexity.
Admins can still always explicitly take over communities by making themselves mods, in this way, they are able to handle mod reports for any abandoned communities, etc
Barriers/extra steps to administration is not the way forward here. Continuing with Admins being able to mark reports resolved just makes sense.
Alternatively, we could make reporting even more granular. It would be possible to allow users to select only a specific instances admins as the intended report audience, for example.
No. This is a step backwards in transparency and moderation efforts. Granularity and more options is not always a good thing. If you’ve ever had the misfortune of using Meta’s report functionality you’ll know how overly complex and frustrating their report system is to use with all their “granularity”.
Simplicity of use and getting a report to someone who can do something about it quickly should always be the priority, adding options and functionality should be secondary and support this. If you don’t want to be stepping on moderators toes, make that clear in your guidelines and processes.
I am legally on the hook for content on my instance, not the moderators, and proposing changes that make it harder to be an admin is a touch annoying.
To add: I would suggest thinking about expanding this to notify the user a report has been dealt with/resolved, optionally including rationale, because that feedback element can sometimes be lacking.
As this is purely mod related, please repost in mod community. Thanks.
These look great!
No issues with the post but it’s purely in relation to the mod scene and not the game, so please repost in mod community.
I think this is my issue too. Oblivion and Skryim had loading screens sure, but everything felt connected and purposeful - the whole spaceship mechanic can be entirely skipped with fast travel and just leaves everything so disconnected.
Just a heads up, can specific mod talk be kept to the mods community please :)
Specs? I’ve seen that nvidia users can’t get it to launch on linux
Jake Baldino Video Review - (Starfield - It Grew On Me)
Somewhat spoiler-free review.
I think it will stay in place for a significant amount of time. Definitely into next year.
Fair point, I’ll look at making that clearer in the rules.
Probably because its an ad, but the deal is (was) legit
Ahh, that’s a shame, definitely some regional pricing going on
For me at least, it’s still cheaper on GMM than buying on steam: https://www.greenmangaming.com/games/starfield-pc/
Game journalists’ fingers worldwide are twitching in excitement!
Have only seen the clip of the LMG employee saying what they said from GN’s video, but seems quite an over-reaction from GN and the other company IMO. Definitely some form of baiting for views, even if parts of the video are valid.
I think because it is a Bethesda game, i’m not TOO worried about stuff “missing” from the base game because of the mod scene. I suppose thats an odd attitude to have with a game i’ve paid a fair bit of money for, but I’ve spent more time with modded games than with the actual game in past titles.
I’d say Nginx Proxy Manager is the easiest reverse proxy I’ve used.
There is a dedicated site which will be announced on the date - creator is adding a way for kbin users to authenticate and join in.
There is already an update. 0.18.2-rc1
You can apply it now.
Here’s a handy site to check your federation status: https://phiresky.github.io/lemmy-federation-state/site?domain=social.packetloss.gg
It looks like all the sites are lagging, which can sometimes mean there is an issue. What’s the specs of the server? Can you try restarting it and seeing if that helps?
There are issues for servers hosted in places like Australia because of the latency in communicating with .world due to how big it is and how much data it sends because of this.