

Interesting. I’ve been using XeSS lately, after seeing better results in DOOM TDA, but now I’m curious if this is worth using instead, and figuring out an FSR replacer on Bazzite to use this.
Migrated over from Hazzard@lemm.ee
Interesting. I’ve been using XeSS lately, after seeing better results in DOOM TDA, but now I’m curious if this is worth using instead, and figuring out an FSR replacer on Bazzite to use this.
My guess here is that it isn’t Denuvo, it just seems like it’s not designed for Open World games. These issues all also exist on console, where Denuvo isn’t a problem (although it certainly isn’t helping either). Dragon’s Dogma 2 exhibited a lot of the same poor performance and stuttering nearly a year before MH Wilds came out.
By then, I assume the game was too far into development to change course, with it’s ambitious design and a lot of AI that has to always run in each area adding to the engine issues.
Honestly… I’m not sure how much better they can make it, given how much time they’ve had to work on it, and that DD2 never really escaped its issues too. It feels like RE Engine was just… fundamentally not designed for this, no matter how great an engine it is in its niche.
People do all the time and it makes no sense to me.
I assume it’s people who are highly motivated by hype and the community conversation to play something while it’s in the zeitgeist, the same as people who want to skip stuff to play story games that are direct narrative sequels without bothering to play anything before it, presumably just because it’s popular and catches their eye.
Probably the same drive that keeps pre-orders and day one sales so high, despite it pretty much always being a better idea to wait a year or so for sales/updates/etc.