

It’s also creating a patent minefield that stifles any game development by people who can’t afford the lawyers necessary to navigate it.
It’s also creating a patent minefield that stifles any game development by people who can’t afford the lawyers necessary to navigate it.
Just in time for SSDs to be commonplace so load times are short enough not to need them.
Someone who was a tech journalist rather than a games journalist, and posted the attempts as a bit of self-deprecating humor. Of course capital-G Gamers think being bad at a game is a Serious Crime and nothing to joke about, so they responded as you would expect.
Knowing how the vocal minority thinks, they’re probably deliberately ignoring the advice because they think any form of preparation or mitigation is cheating.
What definition of “actually difficult” are you using here? All difficulty in games boils down to learning things. If you exclude anything learnable, you reach absurd conclusions like the only true form of difficulty is colorblind inaccessibility.
It would have been nice to play through the entire story from beginning to end now that they’ve added the finale to the arc. But you can’t do that.
Actual Zelda, not BotW/TotK.
For all but the most stubborn purists, that definition has sort of retreated to the more specific term “traditional roguelike”, letting the roguelike/roguelite distinction be about meta progression.
Easier but more interesting, and more of a solid foundation to build high end challenges on top of. 1.0 Gold Stake was not a fun experience, it was pushing the game to a breaking point. Now Gold Stake is a challenging but reasonably balanced feeling mode. Maybe not quite as hard as a top difficulty should be, but now the systems are in place to support extending the difficulties further.
I think the ideal way to make moral choices compelling is to make good an actual sacrifice. Declining powerful things for yourself and putting yourself in danger to help others with no gameplay reward, only narrative reward. Make evil tempting, being selfish and pragmatic will make things easier on you. Let’s say there’s a survival sequence where you’re in the wilderness with limited food and encounter someone starving. You can help them, for no inherent player power related reward, but you’ll run the risk of running out of food yourself. Let them starve and you make the sequence much more comfortable.
Steam forums are the absolute bottom of the barrel for game discussion, maybe tied with 4chan.
He also does it to ensure all his kids are XY because he’s a raging sexist, which explains why he’s such a shitheel to Vivian.