i’m lizard

  • 0 Posts
  • 26 Comments
Joined 11 months ago
cake
Cake day: June 21st, 2024

help-circle

  • Started Blue Prince, but to be honest I haven’t gotten past the initial “RNG wall” and I’m sorta over it. I’m 5 hours in and continue to get the same rooms I’ve documented in detail in my notes with little new to show for it, and while I have some leads and puzzle pieces, nothing fits. Not particularly excited about a lot of the small repeat puzzles anymore either. I get the impression that I just need one or two pieces of knowledge that the game is refusing to provide to me. Kinda hoping that the good old trick of complaining on the internet will make things work out.


  • That’s about right. That said, we also don’t know how long regular Switch/Switch 2 carts are going to last. The MaskROM used in the N64/DS and earlier eras is significantly more reliable when stored for a long time than the modern NAND Flash memory as used in the 3DS/Switch+. I suspect key carts won’t have any NAND Flash inside (they don’t need gigabytes of capacity just to store a game name + icon) and might physically last longer.

    Of course, key carts are all going to drop to zero value practically overnight when Nintendo eventually pulls the plug, while real carts will die one by one.


  • We won’t know for sure what’s actually going on under the hood until the console is cracked wide open or there’s a devkit leak, but my speculative guess is that some details of the GPU are ‘emulated’/recompiled. PC AAA games tend to include lengthy shader pre-compilation wait times, console games don’t have that wait time because the shaders are pre-compiled by the developers when building the game, specifically for one piece of hardware. The games themselves then fully rely on those pre-compiled shaders. They’re going to need shaders that work with the Switch 2’s GPU, which is going to involve some kind of imperfect translation process.

    AMD was able to design better hardware that works with older compiled shaders, as done in the PS5/Xbox Series (and Pro consoles). That’s not a super common feature, but I imagine that AMD is more motivated to keep Microsoft/Sony happy than Nvidia is to keep Nintendo happy. AMD’s graphics division might as well shut their doors if it wasn’t for the consoles, meanwhile Nvidia is raking in trillions from the AI boom and would rather forget about gaming.


  • It was just a two question + your name form: type-in your #1 pick but also why. Full-on first past the post, single vote only, no option to name other games. Pretty flawed methodology overall.

    That said, I will admit that I did put in Shenmue and while I didn’t expect it to get #1, I hoped it’d be top 3 at the very least. I really do trace more or less every successful strongly story based open world game of the 2000s back to a combination of Shenmue and Half-Life. Shenmue’s story didn’t have a super wide appeal and would be completely uninteresting to most teenagers at the time (which was still the main gaming audience), but the method of storytelling is top-notch, and its open world just felt far more genuine than anything predating it. Meanwhile, Half-Life did an excellent job at telling a story that looks boring but is actually very interesting, and did so in an engaging, if not particularly open world way.




  • Borg or the like with ‘hardcoded’ plaintext/regularly full-disk-encrypted key is acceptable. Someone that has your unencrypted private key sitting on your server has almost certainly already obtained access to the entire set of data you’re backing up, with the backup key itself only meaningfully guarding access to older backups.

    The more important thing is to securely keep extra copies in case the server fails. I keep mine in a group in my password manager, one per repo.



  • Powered through Beastieball over the past week, a creature collector/“sports” game from the devs of Chicory and Wandersong. I had fairly high expectations because I enjoyed the devs previous work, but it turned out even better than expected. Lots of cool creature designs, music is Lena Raine’s usual standout stuff, story kept my attention.

    The sportsball system is surprisingly complex, if a little hard to learn. I went through multiple types of team setup and felt like a lot of different setups were viable in the end. Every match is a 2v2, every offensive turn is 3 actions worth, and you get a defensive turn too. You really have to build a team with good synergy between them and be smart about swapping in and out.

    Only real downside is it’s still early access and a decent chunk of creatures have placeholder art or don’t have the full set of animation frames yet. Most are reasonably finished but there’s a couple that are a little jarring.


  • Moderation is handled by each instance’s version of that community separately.

    Reddit/Lemmy/etc communities differ from something like Tumblr/Cohost by also having per-community rules, and nobody has the time to moderate hundreds of communities according to their per-community rules.

    It’s relatively easy to keep an instance free of spam/overly blatant hate/etc, since that is a fairly common set of rules. But it’s much harder to keep a “world news” style community being overran with US-centric posts, or a discussion community on a specific subject from being filled to the brim with memes, or posts that are only very vaguely adjacent. Without centralized per-community moderators, it would fall on general instance moderation to make decisions about whether a post about an Undertale hack fits in the Undertale community. That’s probably going to go wrong more often than not.

    You can have a website that is only moderated according to global rules with tags being a free-for-all, but you fundamentally end up building something along the lines of Tumblr or Cohost, which attracts a different audience, including those that know how to rules lawyer their way in such an environment; tagging 20 mediocre photos a day with #photography instead of just a good one, for example. With the end of Cohost approaching, I wouldn’t be surprised if some tried to build that kinda thing, but it’d likely end up having a very different vibe.


  • I don’t know if the Atari Lynx counts as non-major. Anything from Atari should probably count as major, the thing supposedly sold 2 million units, but I can’t remember the last time I’ve seen anyone mention it and that’s still less than 2% of the Game Boy’s 110m+.

    I got the original model as a hand-me-down towards the end of the 90s and I wasn’t super fond of it. The thing looks and feels like a brick and ate batteries for breakfast, the internet says 5 hour battery life but I remember getting like 2. The “left-hand mode” is a cool concept but putting two pairs of A/B buttons on the device feels like something they could’ve done better. It had color, a couple of arcade ports were really great games and there was Chip’s Challenge, but younger me got exhausted just using the damn thing.


  • Crimzon Clover, any version’s good but World EXplosion is the most recent. It’s a fairly difficult and chaotic bullet hell, but the novice mode should be reasonably approachable as long as you’re willing to learn, and the design is superb.

    Similarly, the whole CAVE backlog. Not all of them have novice modes or the like, and there’s quite a few games not really available outside of MAME. The original DoDonPachi is/was considered the best starter bullet hell for a long, long time and still holds up pretty well, but is more difficult than a lot of modern games on their respective novice modes.

    On the indie side of things: Star of Providence (formerly Monolith) is an indie roguelite bullet hell twin-stick-ish shmup with a pretty good amount of depth. ZeroRanger is a much more story-based game that I really enjoyed.



  • Most paid certs aren’t worth much anyway. Payment and delivery info for DV certs isn’t validated by anyone, it’s literally the same concept as Let’s Encrypt. OV and EV are the only ones that theoretically have any value, but nobody is using those ever since they got rid of the URL bar labeling; even Amazon is on DV nowadays.



  • The main reason many sub-communities are stuck on Telegram (and Discord) are the public group chat/broadcast channel related features. Signal still has a 1000 member group size limit, which is more than enough for a “group DM” but mostly useless for groups with publicly posted invite links. Those same groups would also much rather have functional scrollback/search on join instead of encryption.


  • Gonna add a dissenting “maybe but not really”. YT is really aggressive on this kinda stuff lately and the situation is changing month by month. YT has multiple ways of flagging your IP as potentially problematic and as soon as you get flagged you’re going to end up having to run quite an annoying mess of scripts that may or may not last in the long term. There’s some instructions in a stickied issue on the Invidious repo.



  • It’s absolutely not the case that nobody was thinking about computer power use. The Energy Star program had been around for around 15 years at that point and even had an EU-US agreement, and that was sitting alongside the EU’s own energy program. Getting an 80Plus-certified power supply was already common advice to anyone custom-building a PC which was by far the primary group of users doing Bitcoin mining before it had any kind of mainstream attention. And the original Bitcoin PDF includes the phrase “In our case, it is CPU time and electricity that is expended.”, despite not going in-depth (it doesn’t go in-depth on anything).

    The late 00s weren’t the late 90s where the most common OS in use did not support CPU idle without third party tooling hacking it in.