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Joined 2 years ago
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Cake day: June 30th, 2023

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  • Nope, never said it sucked, never even said which way that mattered…

    But if you read the article:

    Concurrent player numbers on Steam have been okay but not great, peaking out at a little over 6,000 concurrents during Atomfall’s first weekend of release. The 1.5 million player count is no doubt driven largely by Atomfall’s presence on Game Pass, where everyone can give it a spin for no more cost than what they’re paying for their subscription anyway.

    6k on steam…

    The single largest platform for PC games.

    Meaning most are on Game pass.

    We can’t say everyone who tried it for free would have bought it. Which makes these numbers less valuable.

    Does it make sense now?




  • but at the cost of competitive fairness??? No thanks.

    You do realize current CoD is matchmaking based on engagement, right?

    If it takes 3 matches of getting stomped to exit the game, it’ll give you an easy win every 3 games.

    If the first number changes, so does the second.

    That’s not even getting into how buying skins artificially reduces the second number.

    Like, after accounting for just those two things, it’s kind of absurd to complain about fairness unless it’s competitive mode, and I’m pretty sure those already have pc/console splits.

    Player input uniformity is one of my biggest gaming gear grinding situations. It’s especially problematic with my favorite genre of games: competitive FPS games.

    That’s how it was split…

    A PC controller would be matched up like a console controller. Now pc controllers will be grouped with PC mouse players…

    You typed a lot but don’t seem to know what you’re talking about about bud