Why? You bought the games. It’s like going to the store, buying a bunch of clothes, and realizing after a few months that you don’t want them anymore. They cannot be returned.
They don’t say how they come to that number in the article, so I assume they are using non-sale prices. I know that I’ve gotten some bundles of games in the past that were 95%+ off, which I bought just for the one game because it was the same price or cheaper.
Too bad people will never be able to get a refund on them, that would be too much like right. ☹️
Are there any stats out there for in-game purchases that never get used? 🤔
Why? You bought the games. It’s like going to the store, buying a bunch of clothes, and realizing after a few months that you don’t want them anymore. They cannot be returned.
That’s why I don’t buy shit I ain’t gonna use. Well, save for emergency supplies, I hope to never have to use those.
They don’t say how they come to that number in the article, so I assume they are using non-sale prices. I know that I’ve gotten some bundles of games in the past that were 95%+ off, which I bought just for the one game because it was the same price or cheaper.
Doesn’t Steam keep up with the amount of time people have played their games? Or is it up to the individual games to track that?
I have no idea to be honest, I don’t use Steam and haven’t purchased any games since the 90s…
Steam does keep track of play time, but I am not sure what playtime has to do with my comment.
Playtime = 0?
Then player hasn’t played the game.
Duh.