Honestly, if Godot 4+ can implement a solid visual scripting feature it could potentially become sort of an advanced variant for something like RPG Maker and other Maker engines. The former imo really went away from its original spirit when they added Ruby, while all the other features seemed to rather have dumbed down over the generations. When I look at some of the 2D sprite features in Godot then I can only wonder why they never improved their engines to have tools like that as well. Of course, economically Ruby was great. RPG Maker always thrived a lot through third party assets, and Ruby just added another layer of custom user scripts to that market.
Honestly, if Godot 4+ can implement a solid visual scripting feature it could potentially become sort of an advanced variant for something like RPG Maker and other Maker engines. The former imo really went away from its original spirit when they added Ruby, while all the other features seemed to rather have dumbed down over the generations. When I look at some of the 2D sprite features in Godot then I can only wonder why they never improved their engines to have tools like that as well. Of course, economically Ruby was great. RPG Maker always thrived a lot through third party assets, and Ruby just added another layer of custom user scripts to that market.
Godot had a visual scripting feature, but apparently nobody used or maintained it so it got cut.
I know, but from what I heard it wasn’t very good. I think there’s a plugin based on it though.