alessandro@lemmy.ca to PC Gaming@lemmy.ca · 3 months agoMesa 24.3 Lands "The Juiciest Refactor Ever" [Mike Blumenkrantz from Valve :"I'm gonna go full doomguy across the whole DRI frontend and everything it touches"]www.phoronix.comexternal-linkmessage-square5fedilinkarrow-up130arrow-down11
arrow-up129arrow-down1external-linkMesa 24.3 Lands "The Juiciest Refactor Ever" [Mike Blumenkrantz from Valve :"I'm gonna go full doomguy across the whole DRI frontend and everything it touches"]www.phoronix.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 3 months agomessage-square5fedilink
minus-squaretaanegl@beehaw.orglinkfedilinkarrow-up2·3 months agoMesa is the cross-platform, open source implementation of the OpenGL, Vulcan and OpenCL protocols for use in creating graphics on screen. It’s the default GL library on Linux for when you want to write code that creates 3D graphics. You can juxtapose it to Metal on Mac’s or DirectX 3D on Windows.
minus-squareUntouchedWagons@lemmy.calinkfedilinkarrow-up1·3 months agoOh okay that makes sense, thanks!
Mesa is the cross-platform, open source implementation of the OpenGL, Vulcan and OpenCL protocols for use in creating graphics on screen.
It’s the default GL library on Linux for when you want to write code that creates 3D graphics.
You can juxtapose it to Metal on Mac’s or DirectX 3D on Windows.
Oh okay that makes sense, thanks!