• TommySoda@lemmy.world
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    4 months ago

    Video games have, and always will be, a form of art. Even if you take an awful game made by a big company and pick it apart, you can find people passionate about what they do. People that want to share their ideas and expressions with the world. People that love working on games. People that are talented… People that give a shit.

    If Leonardo da Vinci had to please stockholders instead of expressing himself, we’d have a thousand versions of the same painting instead of a collection of unique and individual paintings.

    • JASN_DE@lemmy.world
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      4 months ago

      If Leonardo da Vinci had to please stockholders instead of expressing himself, we’d have a thousand versions of the same painting instead of a collection of unique and individual paintings.

      A lot of what we consider “works of art” have nevertheless been contract work though, i.e. work that has been explicitly ordered. That’s not necessarily the same as having to please shareholders, but having to please clients can be quite tricky itself.

      • TommySoda@lemmy.world
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        4 months ago

        But everyone that’s an artist wants to make money from it. And contract work back then is more akin to an artist nowadays doing commissions. The problem with pleasing shareholders is that, in all honesty, they don’t give a shit about the art. All they care about is profit. If money was the only goal of the clients, then Michelangelo (or whomever he worked for) would have never been commissioned to paint the Sistine Chapel. They would have just paid some schmuck to paint it grey or something to save on money.

        Not trying to be confrontational, just trying to make my point more clear.

  • BudgetBandit@sh.itjust.works
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    4 months ago

    Oh come on… it took them THIS LONG to figure that out??? Stockholders milk the lactaid-acid out of Ubisoft since 2013.

  • P03 Locke@lemmy.dbzer0.com
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    4 months ago

    That goes for all industries. The stock market is a casino that changes the course of your company for the worst.

    Never go public. Never.