• jet@hackertalks.com
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    2 months ago

    I don’t think anybody actually hated the game, it just was very mid, and for the space it was competing in it wasn’t compelling. But it wasn’t obviously bad

    So if you’re a consultant looking at one aspect of the game, it’s hard to make the prediction the entire market would reject it.

    It’s really down to the game directors, and the leadership, and the executives. They didn’t have a product that was sufficiently unique to make a name for itself, and they should have known that