So, there’s a mission that straight up isn’t beatable as far as I can tell. Even on Story Mode.

You have to prevent stolen Clan Mechs from fleeing so they aren’t captured by whoever.

Only hitch is, if you pursue them directly and down them you’ll get absolutely shredded by their escorts. And if you pause pursuit to deal with the escorts they 100% will get away and you’ll fail the mission.

Also the controls are crap. And performance is iffy on Series S.

    • Talaraine@fedia.io
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      10 days ago

      Found a couple references on Reddit this morning. Some are suggesting that you take a heavily modified TimberWolf just because the captured mechs are so fast, and to use different strats with your Star as a firing line just to take on the rest while you leg the targets.

      I wasn’t keen on modifiying the mechs as I’m not fond of the mech bay, but I guess if I wanna progress I’m gonna have to roll up my sleeves.

      And apparently Executioners aren’t the best mech in this sitch. Too many fights, too little ammo.

      For myself I made it to the final battle a couple times, but just got wrecked in it. See if you can park your firing line in the water in various places, maybe mod them for ER large lasers and take advantage of the cooling.

          • RangerJosie@lemmy.worldOP
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            9 days ago

            I won. Somehow.

            Played it real conservative. Held back. Used choke points. Positioned my star in water so they could go nuts without overheating.

            Tried the same thing at the next cliff after the choice. Didn’t work out.

                • RangerJosie@lemmy.worldOP
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                  9 days ago

                  Congrats.

                  If I might offer some advise for what’s coming. Keep the play style that let you beat Disciplinary Action going. It’s gonna serve you well in missions to come.

                  And hit the Sim Pod for mech xp and to level up your star. Cuz you’re gonna need every edge you can get.