Yeah, i built a tiny proof of concept Metroidvania for my studies… 150 hours. At least 70 were used to build, improve and then fix the animation tree which handled all states. Really cool that I could do that with Godot. The metroidvania was 2d single player and presumably 3d multiplayer is not easier. I hope the devs are more experienced than I was, though.
Yeah, i built a tiny proof of concept Metroidvania for my studies… 150 hours. At least 70 were used to build, improve and then fix the animation tree which handled all states. Really cool that I could do that with Godot. The metroidvania was 2d single player and presumably 3d multiplayer is not easier. I hope the devs are more experienced than I was, though.