Yeah, honestly the F is the biggest reason I’m not hardline into FOSS. As a socialist I’m well aware of the benefits of decommodification, and I strongly believe in open sourcing software, but we live in a capitalist world and people are often stingy with donations. It’s part of the reason why I wouldn’t mind a subscription fee for using my instance, paying my admin enough to keep the server on and to compensate them for the labor they do feels reasonable to me.
After playing Battlefield 3 and feeling an indescribable emptyness for AAA games, I turned to indie developers. The desire for more profits can really suck the uniqueness and character from a game when it’s designed for accessibility to as many people as possible.
Bonus points if the game supports modding. It’s a great way to extend the life of a game as well. Some of my first online gaming memories are from Quake and it’s modding scene. Even Sven Co-op is still developing their mod for Half-Life to this very year.
Games like that seem to have a bit more passion behind it which gives it a bit more charm. It’s been a bit sad watching old titles milked dry throughout the years in the name of the mighty dollar. Unfortunately the struggle now is finding those gems in a sea of mediocrity as gaming became more mainstream.
Sometimes I will just go through the Steam Discovery Queue for like half an hour, it does a pretty good job if you properly give steam your opinion on the games.
Same. Be cool if there was some kind of “ethically made, fair hours and wages for workers” seal of approval for games.
We already have that, it’s called FOSS.
Facetiousness aside, I really don’t think there are any commercially released games that fit the bill.
I don’t think the whole “free labour” part of FOSS fits the “fair wage” requirement though :')
Yeah, honestly the F is the biggest reason I’m not hardline into FOSS. As a socialist I’m well aware of the benefits of decommodification, and I strongly believe in open sourcing software, but we live in a capitalist world and people are often stingy with donations. It’s part of the reason why I wouldn’t mind a subscription fee for using my instance, paying my admin enough to keep the server on and to compensate them for the labor they do feels reasonable to me.
I dont know, a number of Indie studios could probably qualify.
Best video recently about this from Yahtzee: https://youtu.be/4LplgYMiLhM
After playing Battlefield 3 and feeling an indescribable emptyness for AAA games, I turned to indie developers. The desire for more profits can really suck the uniqueness and character from a game when it’s designed for accessibility to as many people as possible.
Bonus points if the game supports modding. It’s a great way to extend the life of a game as well. Some of my first online gaming memories are from Quake and it’s modding scene. Even Sven Co-op is still developing their mod for Half-Life to this very year.
Games like that seem to have a bit more passion behind it which gives it a bit more charm. It’s been a bit sad watching old titles milked dry throughout the years in the name of the mighty dollar. Unfortunately the struggle now is finding those gems in a sea of mediocrity as gaming became more mainstream.
Same for me, most of my favorite games nowadays are indies. Like Valheim, Stardew Valley and more
Sometimes I will just go through the Steam Discovery Queue for like half an hour, it does a pretty good job if you properly give steam your opinion on the games.