I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
The annoying part in Zelda was where you’d acquire and destroy your weapon in just a small handful of swings, like the kingdom of Hyrule had the world’s worst blacksmiths.