recent: tears of the kingdom, or as i like to call it botw 1.2, its the same thing all over again just with one or two added gimicks, the open world is dead, npcs are boring and nintendo just got away with it like that

not so recent: i cant stand persona 5, joker and his entourage are annoying teenagers, the time management is a horrible gameplay addition and the artstyle is just a visual overstimulation

with that being said,~~ plz dont kill me~~

  • polygon@beehaw.org
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    1 year ago

    I’ll probably get roasted for this but… Pokemon. It just seems like endless copy/paste and might be one of the laziest game franchises I’ve ever seen. I’ve really tried to get into them. I was there when the Pokemon cartoon started, I saw it rise to the phenomenon it is today, but damn if it isn’t the most boring grindfest ever.

  • patjohbra@lemmy.loungerat.io
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    1 year ago

    I got sick of Hades. Everything that happened in the house before and after runs was great, it was just I shame I had to repeatedly slog through a run for half an hour to get new conversations. I came to the conclusion that roguelikes probably aren’t for me.

  • darius_drake@beehaw.org
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    1 year ago

    This will be an extremely hot take for some: Almost all recent online games are complete garbage that solely exist to make profit and create addicted user bases and they hurt what videogames truly are, a revolutionary and interactive form of art.

  • mateoinc@lemmy.blahaj.zone
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    1 year ago

    Hollow Knight. On the exploration side I didn’t like the way the map works. On the combat side it just felt… weird? Like, it’s not really clunky, but I just couldn’t vibe with it. Beautiful game though, "100 and something. "-percented it just for the aesthetic. But I will probably never replay it; wasn’t worth the time I spent with it.

    • worfamerryman@beehaw.org
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      1 year ago

      When you take about the way the map works do you mean needing the charm to see your location and buying the maps, or is it all the back tracking?

  • Yrt@feddit.de
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    1 year ago

    For me Skyrim, The Witcher 3, botw and all souls games.

    Skyrim never clicked, it just felt buggy and empty and punishing. Trying to climb that mountain just so a yeti can beat you up? Great, here is your save spot form 15 min earlyer, please try again. I know that’s why it’s fun for so many, I just hated it.

    The Witcher 3 was too… much dialogue. Most of the time I can play 1-3 hours every couple of days. And in the Witcher you walk 15min through beautiful but otherwise empty forest, killing 1-15 something, walk back and talk like another 15min with the guy who gave you the quest. It’s really deep worldbuilding, but when you don’t have a lot of time it’s more “damn, what happend last?” 5min walking “ah, that happened” takes new quest, so much talking…“ah damn, my hour is gone, so I finish the quest another time.” PC off.

    Botw cause the world felt empty and everything broke in an instant and I’m the player ending with 50 healing potions, 10 big scrolls and so on cause MaYbE I’ll need it another time. Doesn’t match with botw. TotK is so much better handling this, cause you can craft any good item in an instant.

    And Souls Games are just a broken mess. They’re not hard by default, they’re hard cause of all the buggy and mushy controls. It never feels crisp, it’s just a big blob and maybe your character rolls or maybe it feels like an invisible wall, who knows. Games like Jedi Fallen Order in hard mode or Hollow Knight were so much more fun, cause the controls were crisp and everytime I lost, it was because of me. I did wrong and not some squishi spaghetti code.

    • sambeastie@lemmy.world
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      1 year ago

      It’s funny, your description of Souls games echoes how I feel about 3rd person action games that aren’t made by FromSoft. To me, Dark Souls 1 felt like the crisp combat I had been wanting but never getting from stuff like God of War or the older Monster Hunter games. Bloodborne refined it somewhat, and to this day, that style of 3rd person combat is my favorite.

      Crazy how perceptions of a game’s controls are so individual. Our difference really illustrates to me how hard it is to nail a game’s “feel.”

      • Yrt@feddit.de
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        1 year ago

        It definitely is! I have a lot of friends who love the souls games and tried to convince me to give it a try over and over again. And one of them speaks about the controls like you do. It was an interesting evening figuring out how different our views of other games were. That’s why I love the variety of games. You can never have a game everybody likes or even feels the same for everyone. And that’s also why I love threads like these, cause even though it seems like everyone likes X or Y, every game will be disliked by someone.

  • instamat@lemmy.world
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    1 year ago

    That’s funny, I was thinking of finally picking up Cyberpunk since I’m winding down on tears of the kingdom. I’ll still give it a shot but if it’s like Witcher 3 I don’t think I will enjoy it.

  • Supersonic Stork@beehaw.org
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    1 year ago

    CK3 seemed like it was tailor made for me, but I ended up not liking it at all. The complexity from paradox, the rp aspects and the medieval setting are things I individually love, but I bounced off this HARD.

    • Asifall@lemmy.world
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      1 year ago

      This is how I feel about Stellaris, it should be a perfect game for me but playing just feels like a chore

      • Vordus@lemmy.blahaj.zone
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        1 year ago

        You’d think we’d have perfected an onboarding tutorial for this kind of game by now, but they always seem to either not tell you anywhere near enough to actually play the game, or intimidate you with so much detail that you lose focus. It’s unfortunate.

  • Jentu@lemmy.film
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    1 year ago

    Any game that has daily login bonuses or a bonus for playing every day. Animal crossing pocket or whatever it is. Pokémon go. A bunch of afk phone games. A bunch of gacha games. It just feels so shallow to me. Like, I’m not being manipulated to play something, I just end up feeling so guilty to lose a streak I’d rather delete the game.

    • Dathknight@feddit.de
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      1 year ago

      While not a daily login bonus, the weekly and monthly tasklist of Forza Horizon 5 killed the game for me. It triggered some sort of fomo and I would rush in every week to grind the new tasks/events. That burned me out very fast, so I could not enjoy the rest of the game.

  • nivenkos@lemmy.ml
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    1 year ago

    Terraria - I just don’t understand what you’re meant to do or why it’s interesting.

    I actually really like TOTK though, it’s a big improvement over BOTW with a slightly more alive world and the vehicle creation stuff is fun.

    • Kindajustlikewhat@beehaw.org
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      1 year ago

      Idk if I’m just dumb or something but I have tried to play terraria on 5+ separate occasions and the controls and UI just DON’T make sense to me. Like how to craft?! How to equip? How to do stuff? It was just so confusing. I tried on mobile and steam deck. I even looked up the controls online and mapped it out. It just never clicked for me. I felt like an 80 year old using a smartphone for the first time.

  • leosin@lemmy.ca
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    1 year ago

    Fallout: NV and Skyrim. People kept recommending them to me but neither really clicked. I put about 20 hours into each before just kinda dropping them and not looking back. Even tried mods since everyone says they’re better modded, but just found I was spending more time modding the games than playing them. Maybe Bethesda games just aren’t my thing.

  • CptNoobCanoe@feddit.dk
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    1 year ago

    Red Dead Redemption 2. Everyone goes on about how awesome it is, but I just found the story and gameplay really slow and dull.

    • sjolsen@beehaw.org
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      1 year ago

      RDR2 suffers heavily from the same problem as GTAV’s single player mode: it’s a movie posing as a video game and both aspects suffer for it.

      RDR2 would have been great if it was just the part where you wander around tracking critters and collecting flowers and playing cowboy dress-up, but the game really doesn’t want you to do that. Not to belabor the point, but between how unpredictable the connection between “interact with item/character X” and “start mission with character Y” can be and the game’s tendency to fail missions the second you go off-script, RDR2 often felt like it was directed by someone who actively resented the concept of player agency.

      • Kindajustlikewhat@beehaw.org
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        1 year ago

        You articulated my issue with it perfectly. In theory it was this amazing open world with tons of player freedom, but the minute you engage with the actual story at all you have no choice in anything. There was one quest where I HAD to rescue Micah and kill a butt load of people which really annoyed me given I was going for a white hat run.

  • ariasimmortal@lemmy.world
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    1 year ago

    Counterstrike. I was raised on Unreal Tournament and Battlefield 1942/Vietnam, every iteration of CS I’ve tried is just slow and boring comparatively. Doesn’t help that the maps and guns never change either. I’ll probably give it a go again with CS2 but I’m not expecting anything different.

    • mike901@beehaw.org
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      1 year ago

      Speaking as a player with thousands and thousands of hours in CS… I definitely get why it doesn’t appeal to some people. But what you describe about it is exactly why I and so many other people like it. The game changes very little, and pretty much only gives you guns and grenades as weapons, no fancy abilities or anything like most modern titles.

      That unchanging-ness and limited toolset means that raw strategy and to a lesser degree reflexes are the only ways to get ahead. With the map designs set in stone, many with decades of refinement and balance adjustments, you get intimately familiar with every door, corner, and corridor. It becomes much more about predicting what the other team will do and strategizing against it, rather than just grappling with the game and mechanics.

      • sorenant@lemmy.world
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        1 year ago

        Super Hero mod for 1.6 was awesome, though. Zipping around the map like Spider-Man with a rifle was so fun.

  • Kory@lemmy.ml
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    1 year ago

    Stardew Valley. I don’t find it relaxing at all but a chore and stressful due to the day/night cycle. I feel like Terraria is handling day/night much better.

        • sydneybrokeit@beehaw.org
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          1 year ago

          Yeah, I’ve tried those out before. It tends to make the game feel weird, if that makes sense? Like, everything is still expecting time to progress.

          Really, I want a game like Stardew, but without the hard timeline baked in from the start.