Starfield's performance is locked on Xbox, Todd Howard says, causing worry about the space sim on PC, but a God of War Ragnarok dev comes to Bethesda’s defense.
The choice is playing on PC, because unless the game was designed by complete shitheads who decided they don’t need a settings menu, you’ll actually get a choice of what features you do or don’t enable. Console games should have PC-style settings menus, but they don’t. For me, buying a new PC game always involves chores: turning off chromatic aberration, depth of field, motion blur, and other nonsense so I can claw back like 45 additional FPS.
That’s exactly why I mainly play on PC nowadays. I didn’t like PC gaming 10-15 years ago, but now I love being able to play at 4K60 / 1440p60 by downgrading settings I don’t care.
Depends on what is causing the framerate issues. If it’s usual fidelity (resolution, draw distance, visual effects) then yes, they can provide options for those.
If the framerate issues are due to physics, NPC/interactions, state-management then it’s unlikely they could or would want to provide options around that type of limitation.
I mean sure but give us the choice, damn it! :(
The choice is playing on PC, because unless the game was designed by complete shitheads who decided they don’t need a settings menu, you’ll actually get a choice of what features you do or don’t enable. Console games should have PC-style settings menus, but they don’t. For me, buying a new PC game always involves chores: turning off chromatic aberration, depth of field, motion blur, and other nonsense so I can claw back like 45 additional FPS.
That’s exactly why I mainly play on PC nowadays. I didn’t like PC gaming 10-15 years ago, but now I love being able to play at 4K60 / 1440p60 by downgrading settings I don’t care.
I no longer trust triple A games on PC and if the game is not ridiculously busted optimisation wise for PC at release I would be amazed.
Removed by mod
Depends on what is causing the framerate issues. If it’s usual fidelity (resolution, draw distance, visual effects) then yes, they can provide options for those.
If the framerate issues are due to physics, NPC/interactions, state-management then it’s unlikely they could or would want to provide options around that type of limitation.
I’m kind of assuming it’s the latter, but if they have a decent amount of overhead, a 40fps uncapped mode would be a good option for VRR displays.