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Pinball@lemmy.wtf to Gaming@beehaw.orgEnglish · 2 years ago

Visualized: $300B of Video Gaming Revenue, by Source

www.visualcapitalist.com

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Visualized: $300B of Video Gaming Revenue, by Source

www.visualcapitalist.com

Pinball@lemmy.wtf to Gaming@beehaw.orgEnglish · 2 years ago
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The video games industry could generate over $300 billion by 2026. Here is a break down of that revenue by segment.

Article: https://www.visualcapitalist.com/sp/video-games-industry-revenue-growth-visual-capitalist/

  • Hirom@beehaw.org
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    2 years ago

    I wonder to what extent gambling addiction is fueling the growth of casual/social gaming.

    Loot boxes in video games have been linked to problem gambling.

    Candy Crush is using a strategy that is “known as a variable ratio schedule of reinforcement and is the same tactic used in slot machines”.

    • Haui@discuss.tchncs.de
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      2 years ago

      Honestly, this should have been outlawed long ago.

      • TwilightVulpine@kbin.social
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        2 years ago

        It is an absolute sham that they aren’t regulated as strictly as casinos, exclusively for adults, with the company liable if they fail to prevent minors from participating.

        • Haui@discuss.tchncs.de
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          2 years ago

          It’s just idiotic. Even more idiotic is the idea that we cant change these things. Dump letters on the government, pressure them, make groups to fight for this, and if that’s not enough, protest. It’s a minor change that will only have positive consequences. Why won’t we do it? (Spoiler: because it is easier to think nothing can be done)

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