I used to like open world games that would take 50+ hours to beat but I feel like as I get older these games can be intimidating to even start and I often get sidetracked with other games frequently only getting half to three quarters of the way through.
Vanquish took me about six hours to beat and I think that’s what I’m looking for these days. I like games that I can beat in one weekend. Eight hours I think is perfect for me.
It’s led me to playing some GB© and NES games because they often feel a bit more finite.
I don’t think I have a minimum. Little Misfortune and Bright Infinite Memory only took me about three hours to beat but I enjoyed the ride. If a game took under half an hour to beat, like some indie games, I might not be as invested or impacted enough to think about it much afterwards.
Edit: I’m not looking for a definitive answer. Just a ballpark.
That’s something I have a hard time doing depending on the game. Sometimes you can get a wildly different experience like in Fallout NV and see your actions having consequences while you play but a lot of the games I have been playing only are linear up until the ending cut scene.
Yeah a lot of times the multi-ending ones don’t offer many unique experiences.
Though there was this one game I played that largely did, it was a Horror RPGmaker game called Red Haze, by far one of the more expansive multi-ending games (so much so that it’s actually not finished, there’s supposed to be 26, possibly 27 endings but only about 3/4 of them are there) the endings might be short or require a lot of steps, and some changes propagate into later playthroughs, some of the endings also require you to have done other endings for them to work.
It’s a very interesting concept but unfortunately not many games implement multi-ending in this way since it takes a lot more work to do.