What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?
Asking because in IRL TTRPG’s, a lot of DM’s will find reasons to keep the story going, no matter how ludicrous because I mean… that’s why you’re there. Do games do this? What are some that do?
All of the Grand Theft Auto games have you respawn outside of a police station or a hospital.
Yet often you have to repeat the mission, and often said missions have concrete failing states (don’t be spotted, don’t miss the car, don’t let x die) and less opportunity for branching from a failure.
I mean I guess that’s an answer but at least the ones I’ve played have you restart the mission and you lose cash upon leaving the hospital.
Leaving the hospital with thousands of dollars gone is just US developers adding realism.