It’s been a while since I looked at a main series Pokémon game and thought, “That looks nice.” This includes last week’s full reveal of Pokémon Legends Z-A, which going from the first bit of footage seems to feature a lot of hazy-edged grey rooftops, futurist UI, and eerily smooth NPCs, and not a lot of consistent, nice-to-look-at art direction to tie it together. This is also a shame. First, because - and I don’t think it’s too controversial to say this - it’s good, generally speaking, when things look nice. Glad we’ve got that established.

Second, and still pretty obvious but at least a bit more interesting: while they’ve never been graphical powerhouses, there have absolutely been times when Pokémon games have looked quite wonderful. And there is undoubtedly room for Pokémon games to look even more wonderful. But the series’ recent, and quite aggressive moves away from that is both a bummer, and, considering Pokémon’s history with artistry - across its spinoff video games, its animations, its strikingly impactful trading card art - a waste.

Saying this out loud among Pokémon fans, however, often leads to some interesting reactions. While even casual observers and non-Pokénerds probably got whiff of controversies like “Dexit”, the nickname for the first time it was revealed less than the entirety of the Pokédex would be catchable in a single game, back at the launch of Pokémon Sword and Shield, fewer will be familiar with “tree-gate” of the same era.

  • comicallycluttered@beehaw.org
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    6 days ago

    Honestly, I think Game Freak is its own worst enemy.

    I enjoy all the mainline games for one reason or another, and I don’t mind the poor (to put it mildly) textures in these last two or three gens (the framerate is what really kills it for me), but it definitely speaks to a larger problem at GF.

    They’re releasing games on a single console and still can’t optimize for it, either in terms of graphics or performance. They’ve had three major releases on the Switch, and somehow Scarlet/Violet is the least optimized despite them supposedly being very familiar with the Switch at this point.

    I’m honestly convinced at this point that Game Freak is just winging it with the 3D stuff and being too stubborn to get more outside help. It’s almost like we’re watching a company learn in real time how to make 3D games. Every lesson other developers learned a decade ago, Game Freak is only learning now as they go.

    We’ll see what happens with Z-A and I’m sure I’ll personally find stuff to enjoy about it (I love Kalos, and AZ and his Floette were a high point in XY, so I’m glad they’re returning), but I’ve already seen the weird textures (balconies on buildings are flat 2D JPGs, it’s fucking wild) and frame drops in their preview. If this was any other company, I’d take that “does not represent final product” warning a tiny bit more seriously, but I can’t with GF’s track record.