- cross-posted to:
- games@sh.itjust.works
- gaming@beehaw.org
- cross-posted to:
- games@sh.itjust.works
- gaming@beehaw.org
Archive link: https://archive.ph/Ys676
Our Unity Personal plan will remain free and there will be no Runtime Fee for games built on Unity Personal. We will be increasing the cap from $100,000 to $200,000 and we will remove the requirement to use the Made with Unity splash screen.
No game with less than $1 million in trailing 12-month revenue will be subject to the fee.
The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. Your games that are currently shipped and the projects you are currently working on will not be included – unless you choose to upgrade them to this new version of Unity.
For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available.
Reddit power users were the most likely ones to care enough about the platform’s direction to be willing to give it up, I would think.
For most Reddit users, it’s just an endless stream of information, different in form but not different in function from any other social media platform.
But for the people posting content (posts and comments), losing their tools was a huge barrier to continuing to engage, and the complete disrespect and libel to the Apollo dev made a lot of those most invested in Reddit very angry.
I used to browse Reddit 99% of the time using BaconReader, and have for about a decade. I’m just not going to comment there any more, and I don’t enjoy engaging when I can’t respond. Since June, I’ve only gone to Reddit from Google search results, and then left immediately after.
It’s expected that losing a small percentage of users has a massive impact on the quantity and quality of created content, when those leaving are disproportionately power users.