I’m talking like throwing some messages in binary through specific set of sub pixels of images for a year that all come through because they’re my actual plans, then switching them to obviously insane nonsense that will take way longer to disprove and finding a way to get someone to notice.
I’m always curious about how hard it is to make insane nonsense that’s hard to disprove. Like, 100% randomization seems like it could be easier to detect vs. more believable things added by people.
So then you have to spend time making it believable…
“If you take the green subpixel at (46,85), (75,32)… it contains just enough letters you could read as words that form a story detail. And in this post it’s a gameplay hint. And this one is a character name” but the same locations enough times in a row that it’s hard to be random. Then post a crazy fan theory post after the early ones are known facts about the game and I’ve embedded crazy shit in a few.
I’m talking like throwing some messages in binary through specific set of sub pixels of images for a year that all come through because they’re my actual plans, then switching them to obviously insane nonsense that will take way longer to disprove and finding a way to get someone to notice.
I’m always curious about how hard it is to make insane nonsense that’s hard to disprove. Like, 100% randomization seems like it could be easier to detect vs. more believable things added by people.
So then you have to spend time making it believable…
I was thinking kind of like steganography.
“If you take the green subpixel at (46,85), (75,32)… it contains just enough letters you could read as words that form a story detail. And in this post it’s a gameplay hint. And this one is a character name” but the same locations enough times in a row that it’s hard to be random. Then post a crazy fan theory post after the early ones are known facts about the game and I’ve embedded crazy shit in a few.