Ah I see. Graphics didn’t get any more complex and needed stronger hardware before raytracing was introduced. There isn’t any way to make a game demanding and look pretty without raytracing.
If you think it’s not acceptable, then… Don’t accept it I guess?
It has been incredibly rare for single games to be released which were so far advanced that they needed the highest end hardware to work with the commonly accepted minimum fidelity for the market. Of course there were always a bunch of games that ran equally bad on anything but the highest end hardware, because they were badly optimized.
Raytracing is something that actually needs hardware improvements. Pretty much anything else can - and should - be optimized to run on older hardware with less fidelity. You’re free to wait to see if you’re right, but anyone else can see that this is a case of bad optimization.
Ah I see. Graphics didn’t get any more complex and needed stronger hardware before raytracing was introduced. There isn’t any way to make a game demanding and look pretty without raytracing.
If you think it’s not acceptable, then… Don’t accept it I guess?
It has been incredibly rare for single games to be released which were so far advanced that they needed the highest end hardware to work with the commonly accepted minimum fidelity for the market. Of course there were always a bunch of games that ran equally bad on anything but the highest end hardware, because they were badly optimized.
Raytracing is something that actually needs hardware improvements. Pretty much anything else can - and should - be optimized to run on older hardware with less fidelity. You’re free to wait to see if you’re right, but anyone else can see that this is a case of bad optimization.
Or maybe they just disagree with the “common accepted minimum requirements” (please link your source) as they’ve done before.