nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square85fedilinkarrow-up1201arrow-down17
arrow-up1194arrow-down1external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agomessage-square85fedilink
minus-squareDraedron@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up13arrow-down3·2 years agoIts empty. Nothing is happening on the planets. You walk for minutes from one place to the next, have 2 loading screens in that time and nothing of interest is happening
minus-squaresharpiemarker@feddit.delinkfedilinkEnglisharrow-up4arrow-down9·2 years agodeleted by creator
minus-squareCryptidBestiary@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down1·2 years agoJust because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.
Its empty. Nothing is happening on the planets. You walk for minutes from one place to the next, have 2 loading screens in that time and nothing of interest is happening
deleted by creator
Just because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.