After 13 years, Alan Wake’s creator finally gets to release the sequel many thought wouldn’t happen.

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    1 year ago

    This is the best summary I could come up with:


    Speaking to BBC Newsbeat via Zoom from a conference room at Remedy’s headquarters in Finland, Sam’s fresh off a “whirlwind tour” promoting the game across the world.

    He’ll have company this time in the shape of a second playable character, FBI agent Saga Anderson, who’s tasked with investigating Alan’s disappearance in the prequel.

    In a crowded field, Sam admits Alan Wake 2’s original release date was pushed back 10 days to “get out from under Spider-Man 2”, which came out earlier this month.

    When talk turned to console performance, Remedy’s PR chief Thomas Puha moved to reassure fans they would be “positively surprised” by the results.

    And despite being billed as a survival horror title, Alan Wake 2 has lots of Remedy touches that its makers hope will set it apart from other games.

    Where most game developers might post trailers, screenshots or progress updates to their feeds, Sam’s is full of videos of him taking sips from a mug or travel cup.


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