We got a few hours of hands-on time with Massive Entertainment's upcoming Avatar game, which uses a lot of familiar elements without the usual hand-holding.
Whenever a title says “Could be” the answer is “Probably won’t be”
It’ll be virtually the same gameplay loop they’ve been leaning on for years;
Run around this area for a while doing some missions of varying numerical difficulty. Some will require you to team up with another connected player who may or may not decide to kill you instead just to be funny.
Intersperse with 90% meaningless fetch quests that you can skip past with enough items purchased with real world money.
Proceed to next area.
Repeat.
See: Assassins Creed series, Shadow of War/Mordor, Watch Dogs, Far Cry, The Division, etc etc… ad nauseaum…
Whenever a title says “Could be” the answer is “Probably won’t be”
It’ll be virtually the same gameplay loop they’ve been leaning on for years;
Run around this area for a while doing some missions of varying numerical difficulty. Some will require you to team up with another connected player who may or may not decide to kill you instead just to be funny.
Intersperse with 90% meaningless fetch quests that you can skip past with enough items purchased with real world money.
Proceed to next area.
Repeat.
See: Assassins Creed series, Shadow of War/Mordor, Watch Dogs, Far Cry, The Division, etc etc… ad nauseaum…
From the demo footage it looks like Far Cry: Pandora.