• CancerMancer@sh.itjust.works
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    1 year ago

    Counter-Strike started as a mod for Half-Life. Team Fortress was originally a mod for Quake. DOTA was a custom map for Warcraft 3. Project Reality was a Battlefield 2 mod that has since morphed into Squad. Brutal Doom inspired Doom 2016/Eternal.

    Modding clearly has powerful potential, if only developers will acknowledge it. They certainly used to! I spent a lot of time playing Tribes RPG, Sven-Coop, countless Doom WADs… it seems like when everything became a console port, publishers figured it wasnt worth the effort.

    It lives on in indie games like Terraria, Factorio, 7 Days to Die, and the handful of AAA publishers smart enough to get out of people’s way. Seems like Capcom might be losing their grip on reality because Monster Hunter has really benefitted from modding.