Game pass is in essence a subscription model to demo games.
I’m not pro Game Pass either, but this is misrepresentative. Game Pass isn’t for demoing, it’s for the large number of people who just don’t return to games after playing them. They don’t care about owning their games, and they may not even care that much about choosing their games, so Game Pass gives them things to do and plenty of hot new things to jump into while everyone is talking about them, all without ever having to pony up for anything specific unless it’s the rare case of something they want to play more/again after it leaves Game Pass.
It’s like the old console market where one would buy a game, then trade it in for credit on the next game. You feed money in to have things to play, and then some more if you actually want to keep something and have to make up for its trade in on the next game. Especially since things are probably getting discounted by the time they leave Game Pass, so the sub+price-to-keep may still end up being comparable/better than the original buy price.
It’s just a different way of experiencing gaming, and Microsoft is obviously still trying to figure out exactly how much they can milk that market for that convenience. Quite a few smaller games can probably make more from Game Pass than they would from sales alone, because fewer people would buy the game than consider it added value on their Game Pass sub, and multiplayer games can jump-start their communities without going free.
I’m not pro Game Pass either, but this is misrepresentative. Game Pass isn’t for demoing, it’s for the large number of people who just don’t return to games after playing them. They don’t care about owning their games, and they may not even care that much about choosing their games, so Game Pass gives them things to do and plenty of hot new things to jump into while everyone is talking about them, all without ever having to pony up for anything specific unless it’s the rare case of something they want to play more/again after it leaves Game Pass.
It’s like the old console market where one would buy a game, then trade it in for credit on the next game. You feed money in to have things to play, and then some more if you actually want to keep something and have to make up for its trade in on the next game. Especially since things are probably getting discounted by the time they leave Game Pass, so the sub+price-to-keep may still end up being comparable/better than the original buy price.
It’s just a different way of experiencing gaming, and Microsoft is obviously still trying to figure out exactly how much they can milk that market for that convenience. Quite a few smaller games can probably make more from Game Pass than they would from sales alone, because fewer people would buy the game than consider it added value on their Game Pass sub, and multiplayer games can jump-start their communities without going free.