nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agoStarfield design director calls out unfair game criticism: 'Don't fool yourself into thinking you know why it is the way it is'www.pcgamer.comexternal-linkmessage-square137fedilinkarrow-up1175arrow-down121
arrow-up1154arrow-down1external-linkStarfield design director calls out unfair game criticism: 'Don't fool yourself into thinking you know why it is the way it is'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agomessage-square137fedilink
minus-squaresugar_in_your_tea@sh.itjust.workslinkfedilinkEnglisharrow-up2·11 months agoI disagree, I’m pretty sure the same-y dungeons and lack of interesting space traversal (but requirement to engage in it) was a design choice, not an engine limitation. I’m happy to cut them slack on a lot of things, but not game design.
I disagree, I’m pretty sure the same-y dungeons and lack of interesting space traversal (but requirement to engage in it) was a design choice, not an engine limitation. I’m happy to cut them slack on a lot of things, but not game design.