Hello everyone. I bring some unfortunate news today. Yesterday, Christmas Day, at roughly 12:30 PM Eastern time, we experienced a security breach. At roughly 1:20 PM, that breach allowed a malicious upload to overtake our game on Steam's library. Our steam and discord accounts were hijacked, and though the Steam accounts were able to be recovered late in the evening, we were limited in our ability to warn or communicate immediately following the breach.
Yup, I 100% agree. I absolutely take the size of the org, the risk to me (e.g. medical info is more impacted than game playtime), and how much I paid into account when evaluating a response.
This was a way better response than I could ever hope for from such a project.
Yup, I 100% agree. I absolutely take the size of the org, the risk to me (e.g. medical info is more impacted than game playtime), and how much I paid into account when evaluating a response.
This was a way better response than I could ever hope for from such a project.