stopthatgirl7@kbin.social to Games@sh.itjust.works · 10 months agoSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comexternal-linkmessage-square105fedilinkarrow-up1281arrow-down19file-text
arrow-up1272arrow-down1external-linkSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comstopthatgirl7@kbin.social to Games@sh.itjust.works · 10 months agomessage-square105fedilinkfile-text
“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”
minus-squareSanity_in_Moderation@lemmy.worldlinkfedilinkEnglisharrow-up14arrow-down3·10 months agoI adore BG3. But fighting the camera is harder than fighting the mobs. Although it did get easier when I started using a controller to get around and a mouse to fight.
I adore BG3. But fighting the camera is harder than fighting the mobs.
Although it did get easier when I started using a controller to get around and a mouse to fight.