• mindbleach@sh.itjust.works
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    10 months ago

    Yeah sure, it’s my fault for describing a problem, that’s what really causes the problem. Not a multi-billion industry where an ever-shrinking sliver avoids this psychological manipulation to attach a siphon to people’s wallets.

    Pointing a finger at me, personally, will do less than nothing to fight this trend. Do you want to address that objective reality? Or do you want to project more accusations onto the person describing it?

    • ampersandrew@kbin.social
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      10 months ago

      The fact that you call it ever-shrinking when there is too much to play that doesn’t fit into that bucket is exactly what I was talking about. Plus you must have missed the bottom falling out of live service games this past year, perhaps due to a lack of consumer trust in the product lasting long enough to justify their time or money. Sega just spent $70M on a game that they decided was better to never even launch. Sony shrunk their live service portfolio forecast from a dozen down to half of that. These are the microtransaction-driven games.

      • mindbleach@sh.itjust.works
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        10 months ago

        ‘Why are you ignoring the problem?’ cannot be answered with ‘why are you ignoring not the problem?’ The existence of things outside a growing issue don’t make the issue go away.

        This is half the industry, by revenue. ‘But it’s only half!’ is aggressively missing the point.

        I’d be fucking thrilled if this all just rolled back of its own accord. But it’s not gonna. Outright boycotts accomplished very little - and then dried up. These companies are throwing millions at this crap because it makes billions.

        Some of the alleged “retreat” from wallet siphons with no cover charge are just games that will instead have a cover charge. They’re not changing the part where you can pay real money for fake hats. They’re not changing how much of the game is built around shoving players toward that decision, as often as possible.

        Sega’s $70M whoopsie-daisy evidently hasn’t ruined the company. Nor has it seemed to stop their plans for Dreamcast-era nostalgia-bait games with the same abusive business model as their hilariously-late-to-the-party battle royale cancellation.

        Games built around this are a gamble, but slapping it on whatever’s already coming out remains cheap, low-risk, and alarmingly popular. It’s in full-price, flagship-franchise titles. It’s in subscription MMOs. There is no sufficient back-pressure against publishers asking, ‘but what if more money?’

        • ampersandrew@kbin.social
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          10 months ago

          What I suggested is not ignoring the problem. Ignoring bad products makes bad products less financially viable. Buying good products instead creates more supply of good products, because producers want the money coming from consumers who only buy good products. This is not a binary boycott vs. no boycott. There is every minute step along the way. Half the industry by revenue is not coming from half the customers.

          Sega’s $70M whoopsie-daisy evidently hasn’t ruined the company.

          Nor does it need to. It just shows that they don’t think the live service business model they made was going to work; so much so that they flushed their most expensive game to date down the toilet.

          Nor has it seemed to stop their plans for Dreamcast-era nostalgia-bait games with the same abusive business model as their hilariously-late-to-the-party battle royale cancellation.

          There is zero information on their nostalgic franchises play regarding business model. Many of which came from a different era of predatory monetization that came to an end without legislation (the arcades).

          There is no sufficient back-pressure against publishers asking, ‘but what if more money?’

          There is when you stop buying their games in the first place.