That’s in the first month of release, when users are at their highest, the code is at its buggiest, and everyone is getting their first impression of the game.
Eventually they’ll have to be more reasonable, but I can see this making sense for the first few months.
That’s in the first month of release, when users are at their highest, the code is at its buggiest, and everyone is getting their first impression of the game.
Eventually they’ll have to be more reasonable, but I can see this making sense for the first few months.