Typically, unless it’s sheer number of objects drawn (which can be kind of relevant to a city sim, especially if they’re plotting individual vehicles on a broad map view), heavy graphics aren’t really a source of high CPU load. Inefficient real time modeling of stuff like traffic is a more likely culprit.
Even the old game had a noticeable dip in performance by the time you were building airports and stuff, though it never reached deal-breaker levels for me. I suspect you’re right that it’s the modelling?
Typically, unless it’s sheer number of objects drawn (which can be kind of relevant to a city sim, especially if they’re plotting individual vehicles on a broad map view), heavy graphics aren’t really a source of high CPU load. Inefficient real time modeling of stuff like traffic is a more likely culprit.
Even the old game had a noticeable dip in performance by the time you were building airports and stuff, though it never reached deal-breaker levels for me. I suspect you’re right that it’s the modelling?
I found after 250k cims it pretty much fell apart.