They just had to work with the companies instead of unilaterally injecting shit into their games lol.
yeah but then it will only really work if the developers decide to implement it.
That’s how it has to be.
Hijacking a game’s execution willl get you banned from anything with any kind of anticheat every time.
I don’t necessarily disagree but anticheat can be adjusted.
There’s a lot of super invasive stuff companies are doing that I don’t support, but hijacking execution to inject code is something they won’t and shouldn’t permit. (If they’re detecting it by touching the kernel they should be in prison, but with any legitimate methods they have at their disposal, if they can detect anyone hijacking their execution, it should always be a ban. There is no legitimate source or way to do that in a competitive game.)
AMD working with the companies directly to patch in what they need is the only way it can work. Just shipping that code was insane.
So you argue that video game anti-cheat should prevent good technology from existing. Cool cool cool.
There’s a legitimate way to do it.
Hijacking code is not good technology.
That’s not hijacking code. That’s working on a data flow.
I mostly agree. I’m assuming AMD working with the companies also means anticheat will be adjusted to allow it.
yeah but then it will only really work if the developers decide to implement it.
Thats my point sorta.
It would be cool if it did.
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Yeah, make it part of the build like FSR3 is better cause whitelist external DLLs doesn’t work.(creates entry point to read your game’s memory)