I was thinking of things like gamefreak, where they’ve been chronically understaffed to the point where they simply can’t get enough work done on the timelines they need to meet. I’d imagine that something like “model and animate 1000 pokemon” is the kind thing that can fairly easily be sped up by having a larger body of people doing the work, and the time spent bringing them all up to speed would pay off over the totality of games they end up working on.
Depends on how under staffed. You have to teach all the new people how to work there. That takes time, then once they know what to do, but now you have a bottleneck on approval and addressing questions. You can’t hire more for that, because it takes in depth knowledge of what the art needs to be.
I was thinking of things like gamefreak, where they’ve been chronically understaffed to the point where they simply can’t get enough work done on the timelines they need to meet. I’d imagine that something like “model and animate 1000 pokemon” is the kind thing that can fairly easily be sped up by having a larger body of people doing the work, and the time spent bringing them all up to speed would pay off over the totality of games they end up working on.
Depends on how under staffed. You have to teach all the new people how to work there. That takes time, then once they know what to do, but now you have a bottleneck on approval and addressing questions. You can’t hire more for that, because it takes in depth knowledge of what the art needs to be.