• Lmaydev@programming.dev
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    9 months ago

    The engines often have most of the features already as they are used by the team when making the game.

    Level, quest etc. creation isn’t generally done in code. So it’s likely there’s already tooling to achieve this.

    Scripting of some sort is also often used by the engines to prevent the need for full rebuilds when changing things beyond the core engine components.