Yup, I highly doubt it’s the “working on games” part that does it.
I loved software development as a kid (taught myself to make a webpage, did lots of personal FOSS projects, etc), so I decided to do it for work, and I still love working on personal FOSS projects after 15-ish years in the industry. So I highly doubt it’s the work itself that does it, but the working conditions. If I had to do extended crunch time, I would also hate software development, regardless of what I’m building. Likewise for other roles, like art, testing, etc. My brother did game QA for a couple years in college, and he spent most of his extra money on more games…
So yeah, fix your working conditions and people won’t lose their love for games and the work they do.
Yup, I highly doubt it’s the “working on games” part that does it.
I loved software development as a kid (taught myself to make a webpage, did lots of personal FOSS projects, etc), so I decided to do it for work, and I still love working on personal FOSS projects after 15-ish years in the industry. So I highly doubt it’s the work itself that does it, but the working conditions. If I had to do extended crunch time, I would also hate software development, regardless of what I’m building. Likewise for other roles, like art, testing, etc. My brother did game QA for a couple years in college, and he spent most of his extra money on more games…
So yeah, fix your working conditions and people won’t lose their love for games and the work they do.
That sounds expensive. How about we do more layoffs instead?
Thinking outside the box, I love it! Here’s a massive bonus don’t forget to grab your golden parachute on the way out.