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nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years ago

Midnight Suns devs 'absolutely' knew cards would be a controversial choice, but they were also 'absolutely the right fit for this game and our design goals'

www.pcgamer.com

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  • cross-posted to:
  • pcgaming@lemmy.ca
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Midnight Suns devs 'absolutely' knew cards would be a controversial choice, but they were also 'absolutely the right fit for this game and our design goals'

www.pcgamer.com

nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years ago
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  • pcgaming@lemmy.ca
Midnight Suns' game director explains how XCOM's combat evolved into the strategic card system that emphasized "feeling heroic."
  • CarbonatedPastaSauce@lemmy.world
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    2 years ago

    They completely killed replay value because there was no way I was doing all those quests and conversations a second time.

    • WarmSoda@lemm.ee
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      2 years ago

      As soon as I realized the Skip button during conversations only skipped one line I was done with it.

      • Zahille7@lemmy.world
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        2 years ago

        One and only one?

        • WarmSoda@lemm.ee
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          2 years ago

          Yup. Not the entire conversation, or even sections of it. Just the current line that was on the screen.

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