With the spike in popularity that D&D has seen lately is that not the natural evolution of old school muds? Even if you can’t be together in person, video streaming over the internet has made it so the old text interface isn’t needed anymore, you can just interact in real time without being in the same place.
MMORPGs aren’t really the same. You don’t have infinite capability to do whatever you want, you’re typically playing an RPG with friends, and most of the endgame is structured around keeping people engaged through progressively difficult content.
As AI get better and is capable of actually writing some more engaging stories in real time I think you’ll see some convergence here. Like for example, a game where two kingdoms are at war (a common enough trope in RPGs), but you go full stealth, work your way into the enemy castle and kill their king. What happens after that? Have they got a contingency for that? Will they double their efforts against you? Does their army fall apart? Do they surrender?
You couldn’t pull that scenario off in an RPG these days without it being scripted, but in the future as the tech gets better you’ve got the possibility of building living breathing worlds that can react to the actions of the player (or players).
With the spike in popularity that D&D has seen lately is that not the natural evolution of old school muds? Even if you can’t be together in person, video streaming over the internet has made it so the old text interface isn’t needed anymore, you can just interact in real time without being in the same place.
MMORPGs aren’t really the same. You don’t have infinite capability to do whatever you want, you’re typically playing an RPG with friends, and most of the endgame is structured around keeping people engaged through progressively difficult content.
As AI get better and is capable of actually writing some more engaging stories in real time I think you’ll see some convergence here. Like for example, a game where two kingdoms are at war (a common enough trope in RPGs), but you go full stealth, work your way into the enemy castle and kill their king. What happens after that? Have they got a contingency for that? Will they double their efforts against you? Does their army fall apart? Do they surrender?
You couldn’t pull that scenario off in an RPG these days without it being scripted, but in the future as the tech gets better you’ve got the possibility of building living breathing worlds that can react to the actions of the player (or players).