• sugar_in_your_tea@sh.itjust.works
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    7 months ago

    For a text only MUD, there is really no difference between that and just doing the same thing in a messenger or IRC

    That’s just not true, a MUD allows for independent, asynchronous play that just isn’t enjoyable in a chat. So you can look at item descriptions, interact with NPCs, etc, all on your own, so there’s something to do when your friends aren’t online.

    Even games with the most trash gameplay can be fun if you are playing with friends.

    Sure, and the same goes for trash graphics, like MUDs. The fun part of a MUD is exploring a world a friend has created, or exploring a world a friend found along with your other friends.

    Games with actual graphics have a larger variety of gameplay

    I don’t think that’s actually true. Graphical MP games usually have very limited gameplay, like a restricted set of spells or weapons, and they kind of need to be restricted for balance reasons. MMOs need strict rules because it’s just not feasible to adapt to individual gameplay desires.

    MUDs and DND worlds are much more flexible to the point where the serve admin/DM can modify gameplay based on user feedback. Do you want to use a table as a weapon? Go for it, the DM can assign a strength requirement and come up with relevant dice rolls. Or maybe you want to permanently destroy a building because your enemy is there. Again, it’s up to the DM, not the rules of the engine. The graphics live in the players’ collective imaginations, so the gameplay doesn’t need to be restricted by what a designer is able to come up with before launch.

    They’re not for everyone, but they shouldn’t be dismissed just because they don’t have eye candy.