quite a dick move for them to see it to be popular enough to continue re-releasing but not translate it for other regions
quite a dick move for them to see it to be popular enough to continue re-releasing but not translate it for other regions
thats a fuckton of server space, i didnt think playing on random official servers with no admins or good anti cheats would be that popular
search for steam forums has the worst ui they could have possibly made, quotes of posts are completely fucked
yes id recommend turning on double resources or you will go mad mining thousands of ore and coal
yeah i remember zenimax not sending review copies but dont remember if they did it with any other higher profile games
nothing more agonizing than listening to people with no knowledge about how 3d models or how games in general work talking about “ai generated games” or ripped models
they do lots of polish on character design then its gamefreaks turn to churn out something mediocre in a 2year dev cycle
may as well let gamefreak have permanent patent on monster capture games at this point when people want only them to create any
you do know that quality over quantity right? nobody likes bethesdas radiant fetch quests and this is that but with exposition dumping npcs
time for mods to go all in on handmade design then and delete the proc gen
the 2nd mistake is believing this studio wont make the same mistakes again
and they still dont seem to be interested in offering the full toolchain for the engine, including official mesh and anim import/export plus documentation for the formats
mods made by more than a few people are impossible to monetise with this scheme, way too many creators to pay so you would make next to nothing over just making it free and putting it in your resume
and then we have bethesdas aversion to new dialog (and localising it) in these official mods, which really kills the vibe in many of them
these types of comments are worth nothing when you are selling a fresh product and you are studio lead
just weird they would not use their modern scifi universe series branding and instead use… ancient scifi universe from quarter century ago that was killed off by their most well known scifi universe series that they didnt want to work on any more
bold move by the corpse of bungie to believe anyone cares about a multiplayer-only marathon like 25 years after the last game
many senior personel left after skyrim and fallout4 without making any headlines so its nothing new
problem with this is the size of these companies, sony is not a megacorp in same tier as MS and they likely wouldnt be able to allocate funding for large gaming acquisitions such as EA
he would fit ubisoft
some unfortunate takes i see from this accouncement:
theres no mention of the level editor itself being released which would make new campaigns and major edits to base campaign design impossible, beyond editing data like enemies and spells which unofficial mods can already do
also their last game DOS2 had some stupid proprietary audio format so you couldnt add new dialogue (i belive they fuckin nuked any way to export any audio to the editor), which may still be a thing in BG3