Programmer, University lecturer, and gamer. I’m also learning French and love any opportunity to practice :)

  • 0 Posts
  • 29 Comments
Joined 2 years ago
cake
Cake day: June 1st, 2023

help-circle




  • The LLM in the most recent case had a monumental amount of context. I then gave it a file implementing a breed of hash set, asked it to explain several of the functions which it did correctly, and then asked it to convert it to a hash map implementation (an entirely trivial, grunt change, but which is too pervasive and functionality-directed for an IDE to have a neat function for this).

    It spat out the source code of the tree-based map implementation in the standard library.



  • Did you play on original PS2? The game was computationally a bit ahead of its time and the hardware wasn’t capable enough to run it smoothly. The resulting lag and stuttering could make some really weird things happen, and I remember some people saying if the console was struggling more than usual (overheating etc) it could become impossible to properly play in some areas.

    If you still own a copy, try emulating it to on a modern PC instead. PCSX2 does some wild stuff internally and can emulate PS2 code on a modern system faster than it ran on the PS2. SOTC is actually a pretty common performance benchmark. As long as you don’t try to use the emulator’s graphics upscaling (which increases computational load a ton) it runs much better than on console.


  • This is definitely true for code but in terms of information retrieval and explaining complex topics, they have gotten much better in the sense that they can cite real sources (with links) now.

    The analysis and synthesis that they do of those sources is still often bogus though. I’ve had one explain some simple Magic the Gathering rules with real-looking words but completely bogus interpretations and conclusions, but it did cite the correct rulebook with a link. I’ve also had one give a pretty strong overview of the construction and underlying theory of a particular compiler (a specific compiler, not the language it compiles) that matches up quite well with my own fairly deep understanding of that compiler.

    Overall the real information is better, but the hallucinations look more real too. And they’re still pretty unhelpful for programming in my experience.


  • On my menu it does say original next to one of them, but tapping on the options (any of the options) doesn’t do anything. My phone is set to french because I’m an immigrant in a french-speaking region and am making sure to engage with the language as much as possible. But this means the autodub puts a stupid robo-french voice on everything – and it’s not always a faithful translation either.

    At this point I just let the creators know that YouTube is making their videos unwatchable to people with different language settings and that they can disable this when they upload videos.







  • I find there’s a lot less variety in my monster train runs. Most classes have a distinctly best strategy and the artifacts generally also funnel you towards that strategy. For example, I can’t remember the last time I played an Umbra run that didn’t set up a morsel engine behind a warden or alloyed construct - as far as I’m concerned, those are the same strategy, it doesn’t feel different. The only other build I think is viable is just “play Shadowsiege,” which rarely happens early enough to build for it.

    Every class in STS has at least three viable archetypes and almost every run within those archetypes still feels different to me.


  • I almost exclusively play for A20 heart kills. I play all 4 classes but in a “whichever I feel like today” way. I tried rotating between the characters for a while and really didn’t enjoy playing silent or watcher while in the wrong mood for those classes.

    My favorite deck in recent memory was probably a silent discard combo with Grand Finale as the only damage-dealing card in the deck. My favorite archetype in general is probably ice defect. A good all-you-can-eat ironclad run is great too.

    I don’t think I agree that STS is especially well balanced - some regular hallway combats do irrationally more damage on average even to players much better than me (for example, floor one jaw worms or any act 3 darklings). In general, the game could be quite a bit harder on A20 and still be fun for players who want a challenge. It’s also weird to me that A1 makes the game easier compared to A0. Between the classes, there is a class which is clearly stronger than the others. However I also don’t think this is a bad thing. Imbalances create more opportunities for new experiences, and for different kinds of players to have different kinds of fun. And that certainly agrees with “infinite replayability.” I’m sure in 5 years’ time I will still be seeing interactions I’ve never seen before.




  • I’m a computer scientist mainly but with a heavy focus/interest in computer architecture. My plan is to teach at a university at this point - but it seems to me like that would be a good place to create completely open standards technology from.^1Specifically because if the point isn’t to make money, there’s no reason to create walled gardens.

    There’s certainly enough interest from people who want to be able to build their own systems. What would actually worry me isn’t the ability to make a new open standard or any of that. It’s that AMD64 is very hard to compete with in this space, because the processors are just faster, and there is so much x86 software that people who build PCs usually want access to.

    AMD64’s performance is the result of years and years of optimizations and patenting new hardware techniques, followed by aggressively litigating people trying to compete. ARM performance is catching up but ARM prefers licensing their core IP over making their own systems, making it harder for them to break into the PC space even if they want to.

    A new player would be in for a long, long time of unprofitable work just to compete with AMD64 - which most people are still happy with anyway.

    ^1 some others and I are actually working on some new ISA / open soft processors for it. However it is focused at an educational setting and unlikely to ever be used outside of embedded devices at most.