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Joined 1 year ago
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Cake day: July 5th, 2023

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  • I’d say they’re relatively side grades that comes down to smaller differences. Namely that the Kuva Nukor has an extra 2 meters range on the chain effect, but the Tenet Cycron has innate punch through, and can chain 2 times from each target hit with the main beam, vs the Nukor chaining 2 times from just the initial target normally.

    Specifically, the Tenet Cycron has chains 7 meters from target, the Kuva Nukor has chains 9 meters from target, but the Tenet Cycron can potentially chain to more targets at closer range due to punch through.

    Other specifics include the Tenet Cycron having 28 meters range vs 29 meters for the Kuva Nukor, which isn’t much difference, as well as Tenet Cycron having a slightly higher base fire rate, which means the lower status chance evens out quickly.

    And potentially more or less relevant, the Tenet Cycron has recharging ammo, as opposed to the regular reloading of Kuva Nukor, they roughly add up to the same reload time of 2 seconds for a full reload it seems, but the recharge can be partial in less time in addition to not needing ammo pickups, but the Kuva Nukor can fire longer without reloading.

    Oh, and I nearly forgot, the Kuva Nukor causes the hidden microwave status effect, which counts as a status for galvanized status mods and certain other effects, the status itself just makes the hit body part a bit larger and thus easier to hit so long as other parts don’t cover it from also getting affected by it.


  • Besides the unlimited use ferrystone, which doesn’t work in bitterblack isle, that was added to the first game later, the fast traveling works pretty much the exact same.

    If anything, there’s more fast travel options in Dragon’s Dogma 2 thanks to the ox carts which let you skip time until you arrive, or get ambushed, which lets you continue once you clear the ambush. And that’s just from well under a few hours of my time in game.

    Also in the significantly less than 24 hours I’ve had, rift crystals, the currency they’re selling for “convenience”, are quite easy to get, and you absolutely never need to spend them on pawns, just drop the max pawn level to your own level or under and they’re free to use.

    I’ve already gotten enough to do a full appearance change, another thing they’re selling for “convenience”, without specifically trying to get them, just having fun playing the game, exploring, and completing quests.

    And the tents? They aren’t consumable unless maybe they get broken from ambushes, which I have yet to have occur after over 5 uses of the cheapest tent, likely because I clear the area around me first. All that’s affected is weight, which becomes less of a problem the more you play regardless.

    Wakestones? If you’re dying, you’re not prepared or ready enough, come back later, it’s really that simple. I’ve already gotten a wakestone shard randomly, which you combine a few to get a full wakestone, which seems way faster than the first game given the much larger scale of this one. Not to mention that the ones you can buy as DLC are limited in that you can only buy 5 total, ever, but likely you can get endless amounts later in the game.

    The rift incense? The one offered is the actual worst one available, it’s random, as opposed to the pre-set ones you can get in game.

    Even the rift crystals you can only buy a limited amount for “convenience” when you can get unlimited just for playing the game.

    I’m sorry if I went off topic and on an extended reply, just a bit frustrated that I’ve been seeing tons of people spreading outright wrong and incorrect information about basic parts of the game. I’ve played both games now and gladly will clear up a ton of stuff like that. It’s one thing to criticize the microtransactions themselves accurately for what they are, and another thing entirely to lie out of ignorance just to have more to complain about.