- Valheim
- All the mods I currently use
- modding tools to make more mods
Some gamers are just looking for a simple out-of-the-box experience, and will immediately turn their noses up at the idea of mods.
I am not one of those poor souls, but I do know quite a few of them.
Using a fucking outdated wiki as your “evidence” while acting like bloody Sherlock Holmes?!? Could you be a bigger ass?
From the actual game website:
“Experience up to 32 player multiplayer when you summon the social hub, the Space Anomaly, from anywhere in the universe. Form a group, go on inter-galactic missions together or visit each other’s bases.”
Reading comprehension FAILED successfully.
“Doesn’t it only go up to 4 players or something?”
That was the max number of players who could play together for something like 3 update cycles, and that was years ago. Everyone was still technically in the same shared universe, you just couldn’t actually co-op with more than that… but, again, that’s outdated. Not sure what the limit is now, if there even is one - it’s a more seamless and behind-the-scenes load-balancing deal now.
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Wow, I’m surprised at the downvotes! You’re not wrong.
Stockholm Syndrome.
I am so glad that Irongate is being much smarter with Valheim. You can opt into the beta and also choose older versions of the game to downgrade to, all within Steam. Very helpful for an early-access game with tons of mods and sporadic updates.
You are a wise gamer.
the one that occupies the vast emptiness of masterspace’s cranium, I’d wager.
They only hate you because they know you’re right. Hold the line.
It certainly is telling, but not for the reasons you think, I suspect. The game has plenty of glorious eye candy, but why highlight that when only negative media gets engagement?
For number 6, I’ve managed an outpost that can harvest six different resources, and others have managed EIGHT on that same planet!
(how TF do you tag spoilers on this site?? >!!< didn’t work…)
Number 26, if you are playing with a controller, hold A to pick up an object, and tap A to drop or tap X to throw.
Can’t believe you’re being downvoted for telling the truth! EVERY ship you can buy from an in-game vendor is pure trash compared to what you can build for yourself. At the very least, you’re going to need to upgrade most of the core parts.
If you have any interest in speeding through NG+, persuasion is crucial.
I must know: did the sandwich come pre-bitten?
I’ve been jotting down notes for when the Creation Kit becomes available, but I may as well add them to this post - maybe someone more talented than I will tackle some of my ideas faster!
Ship landing on pads changed to orient the bay door towards the city/settlement/whatever. The pads are round, why must my rear-entry ship park nose-in?
Make the headlamp-looking thing on the Settlers Hat able to light up the way helmet lights do.
More shipboard controls from inside - for example: the ability to disable the artificial gravity (as per Cora Coe’s request) so we can play in zero-G.
Option to automatically EQUIP and UNEQUIP suit/helm in safe environments.
Visible holstered pistols.
Landing a ship never auto-ejects you to the planet’s surface.
Some way to upgrade suit environment protections so that they actually function. I want to amble around a frozen wasteland without getting frostbite and hypothermia!!
Ship subsystem power controls available BEFORE liftoff.
Ability to assign specific crew to specific habs/stations - possibly for a (minor) related buff, but also to give that crew member a part of the ship to gravitate towards. Perhaps this will lead to less instances of the entire crew loitering in my captain’s quarters?
Scan jammer should still give a 50% chance to avoid detection of contraband aboard ship but not in cargo! SO many times I’ve warped into a system with like one bottle of Aurora on my person…
I never got that far into settlement building in FO4, so I’m not 100% sure the comparison is 1:1, but you can build interstellar cargo links that move raw materials (and maybe manufactured doo-dads, not sure yet) from one outpost to another. I imagine you could have a few “feeder” outposts all sending mats to one “builder” outpost.