WoW has already done something similar in Warlords of Draenor, iirc, when you could make and develop your outpost, but wasn’t it considered to be mostly a failure because players were there and so common locations were more empty?
WoW has already done something similar in Warlords of Draenor, iirc, when you could make and develop your outpost, but wasn’t it considered to be mostly a failure because players were there and so common locations were more empty?
It’s alright! We don’t all have to host our own instance. Existing ones can easily accommodate hundreds of users.
The docs are not only often difficult for an inexperienced user, they commonly omit points of failure.
Various prerequisites, problematic settings, possibility of the user choosing the wrong menu etc. etc. should always be considered.
To be fair, piracy does drive down sales, as some of the people who would otherwise buy the game do pirate it.
Even still, word of mouth is a great way to compensate for that effect; also, culture really shouldn’t be reserved to those who have the means.
Based.
Makes me wanna buy the game even though I know literally nothing about it.
2,5" drives are usually slower, but still about 5400rpm, which is on par with many NAS-specific 3,5" drives.
Also, you show Barracudas here, and I’d warn against them in a NAS environment. If you pick among Seagates, Ironwolf series might be what you need; otherwise, WD Reds reign supreme, just check that the specific drive you’re looking for uses CMR, not SMR.
Wait until you hear of $8000, $21000, and $54000 ship packages.
They are all real.
Certainly so. Though, make no mistake - Eve does collect an enormous revenue and has a userbase willing to pay.
Some legendary battles had tens of thousands of dollars in ISK losses.
Nah, didn’t get better. And never, I say NEVER, land on Crusader with anything but a supercomputer. You won’t be able to escape :D
Normally I would super support you, but in Star Citizen the owner of the yacht actually loses nothing and can call another one later.
Wars, piracy, and all that behavior is part of the game, and it is encouraged by the developers. They even released a second system with pretty much 0 policing specifically to make some anarchy.
In this case, it’s not ruining other people’s fun, it’s the gist of the game.
Nah, this non-release actually gives them a lot of money, and they simply have no incentive to stop anyone who thinks it’s not ready.
Uh-huh, and devs are incentivised to keep that fallacy up, because the release would mean that ships bought for in-game currency will not be wiped every something update.
Yes, right - the only ships that currently persist are the ones bought for real money. And the devs have 0 incentive to change that, because players really end up buying the ships for cash (easily $300, $400, $1000 for a ship) instead of leaving such bullshit for good.
Star Citizen is all about first-person perspective. You’re not a “capsuleer” like in Eve, you do exist outside of your ship, you can walk its interiors, you can walk cities, socialize with people on the ground, or capture enemy ships and go ground battles, you go to planetary “hotels” to rest, etc. etc. It’s more like an immersive space sim in a massively multiplayer world - it’s about living in this virtual place. If we would use all those fancy modern buzzwords, “metaverse” would probably be the closest.
Eve operates on a very different layer of abstraction. You don’t even get to directly control your ship - you set general commands for where and how it should move to target, orbit it, etc. (which is something that frustrated many newcomers since this model is pretty much nonexistent in modern space games). The juice of Eve is not personal interaction of character models, which doesn’t exist, but the economy and legacy of such a massive project. When it comes to an economic system, Eve may rival the real world in its complexity. Also, the control of systems adds a strong political layer on top - something that players expand on, creating a long and complicated, player-generated political lore. People there take it very seriously, which makes Eve more of a strategy than the game you immerse yourself in to have a light and nice evening.
Hopefully citizens of a less capitalist space
Oh, if it’s pure “people support”, let’s remove the pledge store and just have donation button. One that doesn’t give you anything in game, but supports the project.
Star Citizen uses clever psychology and social engineering to make people spend obscene amounts of money on in-game ships. I know people who are so catches and addicted to this shit they spend their family savings on the new ships. And that is by design.
They also regularly wipe the Persistent Universe for a reason, and the reason is not this bullshit aUEC farming, but the fact that ships bought for real money do not get wiped, stimulating purchases for your very real cash.
By going to release and having equal persistence for ships bought by all means, they’ll immediately slash their profits so, so bad, and they know it. They don’t want to go release.
And forcing the PlayStation Plus subscription.
I’d argue the issue is not the AI but capitalism.
AI is good, AI companies are evil.
I never said it’s not voluntary. The decision to buy the game is voluntary as well.
But it being voluntary doesn’t mean it’s not purchase. When you buy, idk, jewelry, or something to the same extent of not-survival-necessity, it’s still a purchase.
And here it is as well. It is not a pledge, it is not a donation. When you’re explicitly asked to “pledge” to get a ship, it’s a purchase.
You’re not asked to “pledge” to the jewelry shop and get a “kind owner’s gift” of your earring? You just buy it.
What really is probably illegal at this point is officially calling it all “pledges”, i.e. “donations”, and calling ships and stuff a “reward for the generous donation”.
Dudes, this is literally what a purchase is. If I don’t donate, I don’t get a ship (or even a base game).
This seems to be a ground to sue the hell out of them.
You sure tapped into a particular frustration of mine :D