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Joined 7 months ago
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Cake day: April 5th, 2024

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  • What interests me more:

    • Will a mostly single player game again be online only?
    • Will there be elsusive targets or similar parts of the game, where I pay for something that I might not be able to access, because If I don’t have time or want to play in a specific week I won’t be able to access it?
    • Are you going to sell us the game in parts and over and over again until I end up like I do now on EPIC where I have no way of actually knowing what content I own and which I don’t own and having to buy the elusive targets twice (once when they were timed and now that they are not anymore)?

    IO Interactive makes good games, but they got away with a lot of shite every other developer would get crucified over. I am just waiting for the day Hitman gets unplyable because they shut off the servers.

    No matter how good their next IP will be, if they go on with these practices, then I am not buying. It is unnecessary and anti consumer and there are more good games than I can play in a life time that allow offline play and where I don’t need a spread sheet to find out what content I want/need.


  • Indy games are art. Find an artist(s), pay them a living wage, and let them do their art largely undisturbed, guided by a vision of what the game should be, so they keep working towards the same goal. Let them learn from their mistakes and make their next game better. That leads to Baldur’s Gate 3.

    CEO of an AAAAAAA+ game developer/publisher: “No games are a product. The most important thing is that the line goes up, so we check what the user feedback is and listen to the loudest crowd that wants the same old shit, only to complain that they always get the same old shit. Also, hire cheap, treat people terribly and get everyone out of the industry as quickly as possible, and none of that art nonsense - I mean, how am I going to sell that to the shareholders, they just want an estimate of how many skins we will sell in 2025 so they will agree to my pay rise?”



  • In a perfect world, things like FOMO and group pressure would not exist. People would understand that skins are just useless pixels. We do not live in that world. Yes there are a handful of people who are not affected by the psychological effects of this and if you are one of them lucky you. The truth is, most people are affected, most people feel bad to be the only one with no knife skin, with default armor ( “Default” being an insult in online games with a very young audience) and most people do love the “look” and feel a real need to buy cosmetics.

    There is a reason game developers hire psychologists. That’s why all lootboxes have sparkles and sound effects and even look like slot machines although what is in your box is long decided. It is because it works for most people’s brains as stimulating. That’s why some people make a living out of videos where they open loot boxes because even watching someone else open them makes our brain chemistry go WROOOOOM.

    It is way less of a choice for most people than you think it is. I remember one FPS game has a quest where you need to open a loot box ingame and others can watch you do it, to animate them to buy loot boxes. These businesses have no shame to invent constantly new ways of making you enter the shop. Like making food rot ingame so you will have to buy a fridge from the shop (Fallout 76).

    MTX and loot boxes are part of the core of many games. When they finally got rid of loot boxes in Mordor: Shadow of War , they had to redo the whole economy of the game, because it was to the core made in a way to encourage you to buy war chests for better Orcs.

    You CAN live without ever eating cake, but if everyone eats cake, all other food looks bland and boring and you constatnly are shown ads for cake, shiny cake, tasty cake, colorful cake, cake that you can only buy until <date> and cake that only 100 people can buy and all your friends are having cake right now and telling you how good it is… there is a point where it doesn’t matter that the cake is a lie scam, you will want cake too.


  • … and they could put an end to the black market for skins and the gambling at anytime, but refuse to do so. This would get rid of the account stealing mostly too.

    Not to mention that Valve had to be forced to follow consumer laws in some countries by expensive lawsuits.

    It was also Valve who started the “you do not own your games” shite, by forcing the connection of licences to an account and a gaming client, which got rid of the ability to resell your games or to have at least the game’s installer offline available.

    I’ll never get why Valve always gets a pass. Would it be worse if Steam was owned by Epic / Tencent / Activision …, no doubt, but that doesn’t make it great.

    If someone want to give praise I would point to GOG. Not perfect but at least I own my licence to the point that I can install my games from an installer I have archived on my HDD (no deleting the game, no forced updates, no adding MTX at a later time, no taking away licenced music), I can go to earlier versions of Early Access games if they change it for the worse and more.


  • I wonder how many people regret their purchase like I do. I played 30 hours, dropped out and haven’t looked back. It wasn’t a terrible game, just not something that clicked with me in any way. If it weren’t for the steep price I would not have forced myself to keep playing even that long, I was bored very soon.

    I thought I could try the expansion on Game Pass, but turns out they only sell it and do not give it to Game Pass users for free, so I am not resubbing Game Pass and definitely not buying the DLC for another 30€. What a weird decision of them, could have given the game a new push of players.

    Even when I look at the mods available I am just not drawn to it.

    This is only the second game that I regret buying on release (not the pre-release, I was at least not that hyped) or at all since Watchdogs 1, but that I enjoyed in the end, it was just not what I had hoped for but still carried me to the end credits. I don’t think I will see them for Starfield ever.

    Glad that it has a fan base, just sad that it isn’t for me.


  • I also love Ryukishi07’s VNs, “When They Cry” series. The art is admittedly ugly, but the stories are very intricate and convoluted in the best sense of the word.

    The first of the “When They Cry” series are the only VNs I have ever played clicked through and it was surprisingly good, even for someone like me who isn’t into anime and kept me hooked through all the episodes. I highly recommend it.